Posts

WebGPU Shader Lab
Three editable GPU simulations, from first motion to emergent flocking
Building a Homelab Server
Reusing my old laptop as a generic private & local server
Unity Interactive Ocean Simulation
FFT-based ocean waves with iWave water interaction and GPU-driven buoyancy
First PC Build
as a software person intimidated by hardware
Particle Systems in Prime Engine
Making of a particle system from scratch
GPU-driven Interactive Realtime Grass
My touch-grass-simulator
Toonshading in Lanesplitterz
Making effects for a stylized bowling game
3D Deformation with IK
CSCI 520: Inverse Kinematics in Computer Animation
VFX in DuoQ
Making VFX for a novel and stylized FPS dating sim