ποΈ Archive β Particle Systems in Prime Engine Making of a particle system from scratch β GPU-driven Interactive Realtime Grass My touch-grass-simulator β Tech Art at Respawn Interning at Respawn for the Star Wars franchise β Lanesplitterz Making effects for a stylized bowling game β Deforming 3D characters CSCI 520: Inverse Kinematics in Computer Animation β VFX in DuoQ Making VFX for a novel and stylized FPS dating sim β The Veiled Ones A horror exorcism experience β Tarot Tempo Follow a lost soul on a rhythm-based journey β Something Fishy An underwater mystery puzzle Next »