Intro

First time trying out a project that’s very stylized.

Implementation

Toon Shading

Since my art team wanted a flatter cartoon-ish look, I made a toon outline & shading post-processing effect using Sobel edge detection algorithm based on normal, depth, and color. With some cel-shading on top and a LOT of tuning, we had a pretty cool effect that feels like a comic book. Toon shading

VFX

More stylized effects compared to my previous projects. It looks really cool with the toon post-processing look!

  • Smoke
  • Toon impact
  • Launch explosion
  • Fullscreen speedlines
  • Oil splash

🛠️ Tools used

  • C#
  • HLSL
  • Unity
  • Procreate
  • Figma